4-1 The complete small temple |
4-2 Rotating an object |
4-3 Combining transformations |
4-4a Rotation followed by translation, part 1 |
4-4b Rotation followed by translation, part 2 |
4-5a Translation followed by rotation, part 1 |
4-5b Translation followed by rotation, part 2 |
4-6 Using a Box node |
4-7 Placing a box in two different places |
4-8 Using a Cykinder node |
4-9 Using a Coordinate node |
4-10 Using an IndexedFaceSet node |
4-11 Using an IndexedLineSet node |
4-12 Using a Text node |
4-13 Specifying fonts |
4-14 Using diffuse color in a Material node |
4-15 Ambient intensity |
4-17 Prototyping a column |
4-18 Prototyping with an exposed field |
4-19 External prototype syntax |
Chapter 4 Ceiling example |
Chapter 4 Scaling a box |
Chapter 5 Elevation grid |
Chapter 5 Point light |
6-1 Using a touch sensor |
6-2 Using a plane sensor |
r 6-3 Using a ProximitySensornode |
6-4 Using an interpolator |
Chapter 6 Lights example |
7-1 Locate highlighting with a Script node |
7-2 Animating the choices under a Switch node |
7-3 Keeping track of state with a script |
7-4 Animating a viewpoint |
8-1 Specifiying colors per face |
8-2 Specifying indexed colors per face |
8-3 Specifying colors per vertex |
8-4 Specifying indexed colors per vertex |
8-5 Specifying normals per face |
8-6 Specifying normals per vertex |
8-7 Specifying indexed vertex normals |
8-8 Combining color per vertex with a one-component texture |
8-9 Using default texture mapping |
8-10 Specifying texture coordinates |
8-11 Scaling a texture |
8-12 Repeating and clamping textures |
8-13 Specifying a pixel texture |
8-15 Specifying ground colors |
8-16 Specifying sky colors |